Update 17 - Big One — Warring States Steam update #522632

Hey everyone! It's been a while since our last update. The reason for this is primarily because we were doing a big overhaul of the combat system, which...

Steam App
Warring States (282680)
Event type
patch note
Published
11 June 2016 - 12:18:10 UTC
Source
steam_community_announcements
Hey everyone! It's been a while since our last update. The reason for this is primarily because we were doing a big overhaul of the combat system, which required poking everything in the game in terms of art, animation, code and design. With just four of us, you can imagine that takes a while. Thanks for your patience! Combat Update For combat we had a couple major issues we wanted to address. The first was clarity. We really wanted it to be clear how your choices of terrain and positioning impacted combat. For this to work, we had to expand on the combat system a bit, adding some depth that actually simplified interaction. Combat Engagement http://i.giphy.com/l46CelqHIDczxrwxG.gif All units now have a concept called engaged. If two units that aren't engaged fight in melee combat, they become engaged to each other. This means that while the engage is active, they can only target each oth...

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