AI Learns to Drive - Changelog 0.9.5 (200% Performance Boost & Determinism) — AI Learns To Drive Steam update #524015

https://i.imgur.com/pFeGXVg.png This update introduces physics engine changes, focusing on performance and determinism. ⚡ Performance Partially...

Steam App
AI Learns To Drive (3312030)
Event type
patch note
Published
20 September 2025 - 05:35:01 UTC
Source
steam_community_announcements
https://i.imgur.com/pFeGXVg.png This update introduces physics engine changes, focusing on performance and determinism. ⚡ Performance Partially multi-threaded physics updates. Rewrote Godot's raycasting system from scratch (testers estimate 100-300% performance improvements) ⚙️ Determinism Fixed inconsistencies in the first generation, newly created cars, the wheel sensor, and after pausing the simulation. Improved determinism to ~99% (collisions remain non-deterministic). 🔧 Settings Added "Maximum Parallelism" setting to control thread count. Increased default max population to 800 (up to 3000). Added a "Lap Time" reward (set this to -100% if you want fast lap times) 🖼️ UI Standardized terminology (e.g., "Score" is now "Distance"). Fixed lap time rounding issues.

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