Patch Notes (1.0.92) — Going Medieval Steam update #524070

Greetings, medievalists!The newest patch (1.0.92) is now live on all platforms on the main branch and the demo. Save your progress and restart your game...

Steam App
Going Medieval (1029780)
Event type
patch note
Published
26 May 2026 - 07:33:18 UTC
Source
steam_community_announcements
Greetings, medievalists!The newest patch (1.0.92) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.NOTE: Help us on the experimental branch if you can. New mining/construction/deconstructions logic has been there for a while and now looks pretty stable. Basically, settlers will build objects in order of their placement. Unreachable/blocked things will be skipped. The same logic is implemented for digging and deconstructing. We would appreciate it a lot if you could switch to experimental branch and let us know how it feels to you in ⁠Experimental Branch Subforum. Thanks!Bugs and fixesFixed several crash occurrences.Fixed FPS spikes caused by a lot of hungry animals having the attack goal active at the same time.Fixe...

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