This time we concentrated on optimization and performance: - removed dungeons with 2+ labyrinths - client inactivity kick timeout increased from 10 to...
This time we concentrated on optimization and performance: - removed dungeons with 2+ labyrinths - client inactivity kick timeout increased from 10 to 60 - reduced size of some big textures to free GPU ram for low end devices - added rooms streaming technique which increased FPS on some device from 70 to 90 - regenerated all dungeons