- Event type
- patch note
- Published
- 8 May 2026 - 13:52:11 UTC
- Source
- steam_community_announcements
Balance Changes Reduced Evade Strike damage from 30% to 13% of POWER. Increased Adrenaline Evade healing from 30 to 60. Increased Dash distance by 25%. Increased AI rotation speed from 15 to 30, making enemy turns feel more responsive. Reduced spinning sword damage from sword-wielding undead enemies by 25%. Increased Totem of Death meteor fall damage by 3x. Gameplay Fixes Fixed an issue where dying in co-op could keep the camera locked on the killer AI. The lock-on now clears automatically on death. Added fallback teleporting on fall: if a player falls out of bounds, they are teleported to a random teammate. Loot items now despawn automatically after 120 seconds. Fixed double activation commands for effects. Increased effect prewarm time from 1 to 2 seconds to reduce framedrops on first time ability casts. Performance Added preloading for all shader variants to reduce frame freezes when ...