- Event type
- patch note
- Published
- 17 June 2011 - 18:21:00 UTC
- Source
- steam_updates
Common: * Firearms have been generally rebalanced. Muskets are deadlier. Pistols are less accurate but faster. * Pistols and Muskets are now held by their barrels when used in melee mode. * Muskets have new thrust and swing animations for being used in melee where they are used to bash the enemy with the stock. * Melee weapons have been rebalanced in general and they are now faster. * Motion blur effect has been removed from some weapons. * Horses have been made slightly faster and expensşve ones now have higher charge rating. * Characters can now crouch. The default key is 'z'. * Order menus redesigned. ;* New orders for volley fire. * New orders for specifying formation depth (between 1 and 5); * Damage type of Ranged Weapons is now determined by the type of ammunition rather than the weapon itself. Basic arrows for bows do cutting damage but it is possible to buy more advanced ones wi...