- Event type
- patch note
- Published
- 9 February 2012 - 17:57:00 UTC
- Source
- steam_updates
V 1.03 Changes Combat - Fixed AI not being able to target player that was prone within a certain range Camera / Visuals - Tweaked Camera distance and angle to be less restrictive - Some minor tweaks on the sight cone calculation to improve performance General - Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance - File system load order fixed - Fixed autopause options not being saved globally Save & Load - Game checks if game files have been modified and saves modification flag in savegames - Open doors are fully open after loading Worldmap - Wounds and overload do now reduce movement speed of world squads - Fixed bug where locations would be invisible after combat UI - Added cursor changes on portrait when trade/repair/heal action is activated - Explosive spots can now be accessed from both sides of the wall - Item swappi...