- Event type
- patch note
- Published
- 7 May 2025 - 13:29:03 UTC
- Source
- steam_community_announcements
Hello everyone! I'm excited to share some updates on the development of SISING, our survival space digger game. Art by Wile3D Our environment artist, Wile3D, has reworked the world of SISING. These improvements are part of our ongoing effort to deliver a high-quality, immersive experience. You can see more of their work in the images below: Procedurally Generated Terrain I’ve also been experimenting with Signed Distance Fields (SDF) and procedurally generated terrain in Unreal Engine 5. This technology allows us to create dynamic and varied environments, making each playthrough unique. SOMA-Like Atmosphere One of our biggest inspirations for SISING is the game SOMA. We’re ...