#6 Movement, Burn, Burn Damage and Execute rework — Straight to the Bone Steam update #541956

Big gameplay updates in preparation for a new character model as well as increasing the oomph of the game MOVEMENT Player movement got completely...

Steam App
Straight to the Bone (3353180)
Event type
patch note
Published
17 January 2025 - 13:46:58 UTC
Source
steam_community_announcements
Big gameplay updates in preparation for a new character model as well as increasing the oomph of the game MOVEMENT Player movement got completely reworked into a system without strafing and now as an addition braking, This is new system requires less unintuitive inputs to be needed to execute maneuvers ------- BURN Burn was quite a non-unique DOT, so in the rework the behavior got changed Burn now escalates every 12 ticks, applying previous damage with a multiplier. Burn damage is now called Devastation Level 1 Devastation decreases ticks from 12 to 10 to escalate Level 2 causes an escalation to have 25% chance to spawn a flaming meteor leaving lava puddles behind level 3 Applies +5 damage on hit for your main projectile if the target you're shooting is on fire ----- EXECUTE Execute got changed from a passive upgrade to an active drop Execute multiplies all projectile damage in the first...

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