Gadgets 3.0 - Patch Notes (388) — Knights Within Steam update #5427751

It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: While cool in theory, I...

Steam App
Knights Within (2406180)
Event type
patch note
Published
7 September 2026 - 20:30:43 UTC
Source
steam_community_announcements
It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as you find said gadget).Gadgets having a downside or cost is something I think fits the system well, but having to rely on other game systems to power some of them felt weird. I like that these perk rolls allow more ways for gadgets to be powered themselves.While gadgets are meant to be the one system where perks aren’t always useful, I really like that because of the randomized bonuses, the chance that a gadget is completely useless is drastically reduced. I’m still playing around with the cost and how ...

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