- Steam App
- The Eyes of Ara (454250)
- Event type
- patch note
- Published
- 13 December 2016 - 04:18:05 UTC
- Source
- steam_community_announcements
I have always thought of The Eyes of Ara as a game of two parts. The first part being the main story line and critical path of puzzles, and the second being the hunt for all of the bonus pickups. My design philosophy for the first part was that solving the puzzles should be the challenge, not finding them, and so all of the rooms in the game are designed to draw the player’s attention to the most important elements. Conversely, the bonus pickups are designed to be hidden (indeed I often used tricks with the art and room designs to misdirect attention away from hidden pickups). I’m a big fan of hidden collectables, but understanding that not everyone shares the desire to seek out that elusive 100% completion score I made these completely optional. It has been great to...