- Event type
- patch note
- Published
- 12 September 2026 - 22:11:08 UTC
- Source
- steam_community_announcements
URS1 — every race is its own race now The biggest update since Early Access opened, and it starts with a confession. Until this build, the simulation ran every session off the same random stream — so qualifying handed you the same times session after session, and the same unlucky driver kept picking up the same damage race after race. That is fixed. Alongside it: a safety car that actually bunches the field, a race you can watch back afterwards, a full race control log, and a pit wall that finally speaks up when a car is too broken to be worth running. Your existing careers load and continue. Every session is genuinely different Qualifying, practice and races now run on their own random stream each time. If you have been playing and thought the lap times looked familiar, they were — every session in every career was drawing from one identical sequence. The same fault made one driver look...