- Steam App
- The Perfect Tower II (1197260)
- Event type
- patch note
- Published
- 1 December 2023 - 12:36:32 UTC
- Source
- steam_community_announcements
Changelog Fixes fixed typos in 'Shoreline' and 'Angelic Core' modules fixed festival timers being wrong fixed xp text in new town UI not being mono-spaced fixed generic resistance providing the same amount resistance at T9 and T10 module 'Reflect' is not affected by the neutral damage attribute multiplier anymore. It is still triggered before damage reduction is processed and regular element based multiplications still apply (important only for challenges where neutral does not deal x1 damage to all other types) removed #universal tag from extinguish cooldowns for active modules inside workshop are now formatted like other time values instead of just showing the cooldown in seconds