- Event type
- patch note
- Published
- 17 May 2025 - 12:34:07 UTC
- Source
- steam_community_announcements
1.Added vision system: Units outside the line of sight of allied forces will no longer be displayed. Vision range is now a frontal cone-shaped sector for each unit. 2.Adjusted AI to better adapt to vision system: Units with attack range exceeding their lock-on radius can now perform over-the-horizon attacks on spotted targets. 3.Revised player lock-on system: Locking now directly targets unit instead of predictive aiming (as pre-aiming becomes irrelevant at effective lock distances and caused erratic vision shifts/missed attacks). 4.Added elemental system: Magic attacks now inflict Light, Dark, Water, Fire, Earth, and Wind attributes. Each element has unique effects and amplified damage against countered elements (Light > Dark > > Water > Fire > Earth > Wind). Elemental reactions can only trigger once every 3 seconds. 5.Introduced damage-type: Damage is categorized as Armor-Piercing, Ene...