0.3 Released — Just Cause 2: Multiplayer Mod Steam update #563616

Bug Fixes Shared Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state StaticObjects...

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Just Cause 2: Multiplayer Mod (259080)
Event type
patch note
Published
28 May 2017 - 10:28:48 UTC
Source
steam_community_announcements
Bug Fixes Shared Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state StaticObjects with the `fixed` flag set to false will now properly simulate rotation Client Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player Refactored renderer to properly adhere to the Just Cause 2 threading model Text renderer will now re-use buffers whenever possible to improve performance Fixed a bug with first main menu background not being resized to fit on the screen New Features Shared Added ModuleError event for handling errors caused by client/server Lua modules Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect Client Added Roads class, allowing scripters to use global road pathfinding Added ClientActor:FindShortestPath for utilizing NPC point...

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