- Event type
- patch note
- Published
- 23 November 2015 - 16:23:44 UTC
- Source
- steam_community_announcements
0.2.1 Patch A server update is not required as the server specific changes are API bug-fixes, however it is recommended. New Features Shared Added a timeout to player damage so kills aren't incorrectly attributed at a later time Server Added World:SetValue and World:GetValue Client Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones Bug Fixes Shared Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name Server Fixed a bug in StaticObject.Create where the 'fixed' argument was defaulting to false Fixed a bug where Player:RequestGroupMembership was firing every callback for multiple requests Client Fixed a bug where Player:GetAvatar could return another player's avatar Note: a running changelog for each new version is maintained on...