Hotfix 0.8.1.12 - Changelog — Stoneshard Steam update #564242

Changed the algorithm for calculating the odds of landing a hit on each individual body part. In previous versions of the game, the chance to hit was...

Steam App
Stoneshard (625960)
Event type
patch note
Published
26 June 2023 - 15:25:24 UTC
Source
steam_community_announcements
Changed the algorithm for calculating the odds of landing a hit on each individual body part. In previous versions of the game, the chance to hit was spread evenly between each body part. And since the character and most enemies have two of each limb, two thirds of the incoming strikes would land on arms and legs, which created a counterintuitive necessity to prioritize arm and leg protection over body and head armor. The chance to hit a body part will now be dynamically calculated based on their overall amount. For the player character and humanoid enemies the numbers go as follows: Head: 16.7% Body: 36.7% Each leg and arm: 11.7% This means that the chance to receive a strike to the body and the head will be roughly the same as that of taking a hit on a limb. Fixed the bug that caused Damage Resistances to be taken into account before Block Power. Fixed ranged weapons not losing Durabil...

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