Demo Patch 0.8.20 - Addressing Difficulty and Controller Issues — Bounce Castle Steam update #576411

A little over a week since the demo was first released and HoooWeeee have you all given me lots to work on and think about. The loudest signal I was...

Steam App
Bounce Castle (1781550)
Event type
patch note
Published
24 February 2026 - 15:45:40 UTC
Source
steam_community_announcements
A little over a week since the demo was first released and HoooWeeee have you all given me lots to work on and think about. The loudest signal I was hearing was about the games difficulty, specifically that the game should be considered a souls-like with how challenging it can be. Well, Sneezy and I got right on that and implemented a hidden metric called the Player Level. When first playing the game your player level will be low and concepts/enemies are introduced more slowly, eventually ramping up to the level of difficulty seen pre-patch. I consider this more an onboarding feature to help new players get used to things before throwing them in the deep end with lots of props, enemies and strategical whimsy. This system is going to get refined and expanded over time. In the short term, you can expect early levels to be less overwhelming and have a slower pace of enemy spawns. Also, to a...

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