Patch 1.0.5 — Phantom hits from fading beams/zones, 3rd sub-unit on Continue — Iron Bird Steam update #5773601

Two fixes from a full review of hit detection and the Continue flow. Fixes Beams and ground zones no longer deal damage while they are fading out...

Steam App
Iron Bird (4587550)
Event type
patch note
Published
15 September 2026 - 23:35:03 UTC
Source
steam_community_announcements
Two fixes from a full review of hit detection and the Continue flow. Fixes Beams and ground zones no longer deal damage while they are fading out. Previously the last 15% (beams) / 20% (zones) of an attack could still hit you even though it was nearly invisible — the likely cause of "I wasn't hit but took damage" during elite and boss fights. Continue: if you had expanded your sub-unit slots at the Hangar and were carrying three sub-units, the third one was shown on the HUD but not actually active after continuing. All saved sub-units are now restored.

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