[EXPERIMENTAL] 26w23b: FPS when travelling — Starship EVO Steam update #578400

The lag spike faced when traveling fast near the ground have been fixed/improved:- there was a bug that happened at very high speed that triggered...

Steam App
Starship EVO (711980)
Event type
patch note
Published
3 June 2026 - 06:08:31 UTC
Source
steam_community_announcements
The lag spike faced when traveling fast near the ground have been fixed/improved:- there was a bug that happened at very high speed that triggered massive spike => this is fixed- the Virtual Texture tech will now skip computing when the camera is moving fast to the ground. Only when the player stop the VT will catch up!- I did a big pass on the way items are spawned/despawned when streaming terrain. So at the end this will make traveling actually a bit faster than it was before the update. I still have a lot of work to do if I want to do something buttery smooth, but I have some ideas on how to achieve that! Also there are a few visual glitch I need to sort out.Thanks for playing!

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