- Steam App
- Deep Space Exploitation (3656660)
- Event type
- patch note
- Published
- 17 September 2026 - 19:09:01 UTC
- Source
- steam_community_announcements
Fix for a bug that has surprisingly been in the game since launch. The bug was that the particles for the player ship's forward thrusters weren't being wrapped when the exited one of the edges of the screen. This sounds like it wouldn't really be noticeable, and maybe it isn't because clearly I didn't notice it until now, but it was immediately obvious when I gave the game a little spin today. The bug happens because all of the particles are pooled depending on their size (small 1x1 pixels, medium 2x2 pixels, and large 3x3 pixels) and when a level starts the extraction ship comes in and fires a load of medium size particles (the same size as the player ship's forward thrusters), effectively going through the whole pool and touching each particle once. The trouble here is that because wrapping is disabled for the extraction ship, we disable it for its particles too, but we never re-enable...