A Working Tutorial, More Loot and a Store That Behaves — Last Pirates: Die Together Steam update #5936424

Ahoy, pirates!Small patch today, mostly aimed at the first hour. One of these was stopping new players before they even got going, so it went out...

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Last Pirates: Die Together (4317790)
Event type
patch note
Published
14 September 2026 - 10:59:11 UTC
Source
steam_community_announcements
Ahoy, pirates!Small patch today, mostly aimed at the first hour. One of these was stopping new players before they even got going, so it went out fast.TweaksA yellow marker now points at the cauldron on the first two levels. It disappears the moment someone picks it upThe elevator winch takes two and a half times fewer turns to crankBalance and level designFixed the quota curve. After the new location order went in, the amount you had to hand in could drop compared to the previous level, which made progression feel like it was going backwards. It climbs steadily the whole way through nowAdded more loot spawn points on levels 3, 4 and 8. Those levels had fewer valid spots than the item pool needed, so a chunk of it simply never appeared. There is noticeably more to carry out nowRebuilt the store around the new progression. Prices were jumping around between levels, and cards that had alre...

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