- Event type
- patch note
- Published
- 3 November 2019 - 21:19:23 UTC
- Source
- steam_community_announcements
Firstly, apologies. I know it has been a very long time for any progress with Aquila. Both work and health conspired against me with regards to coding, and as Aquila is just me it has been difficult. However the new Oculus version is nearly there, and I'll then be able to bring these changes over to SteamVR. The main thing is the flight physics. I could never get the flexibility out of the flight physics engine that I wanted, and I could never get it truly doing what I wanted. It was while working on a Raspberry Pi project that I reached a point where I realised I could start over with my own physics for the bird, and have ultimate control over how things work and move. The main area where this works is with motion controllers (i.e. Vive wands and Oculus Touch), and can do the following: - Still the same control method in roll and pitch by twisting your arms, and autopilot aids if requir...