- Event type
- patch note
- Published
- 30 October 2017 - 22:55:23 UTC
- Source
- steam_community_announcements
I've pushed the beta changes to the live version, as it tested ok on all the controllers I have on DK2 and CV1. Please note the text below regarding the first screen and setting your view. I made this to work from a seated motion platform position, and the game really needs you sat down... either on a stool or pc chair, and to set that position as your play centre area. Changes are now on the demo and full versions, and are as follows: - Fade transitions added between all scenes in your VR headset. They do not yet work on your pc screen as they are part of the OpenVR library, so with no vr headset they fail to function. - Starting calibration screen wording refined. I cannot stress enough that this is designed as a seated experience that requires a center point to be set. Before clicking Start on the first screen, please ensure that the distance value is in green (this is the distance be...