Early Access: Week 13 in Review — Adventure Land - The Code MMORPG Steam update #595752

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34225379%2Ffcb4c3ec6ace68d2c2d2bc1fcef93933ba897d7f.png This entire week was dedicated...

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Adventure Land - The Code MMORPG (777150)
Event type
patch note
Published
30 April 2019 - 10:43:19 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34225379%2Ffcb4c3ec6ace68d2c2d2bc1fcef93933ba897d7f.png This entire week was dedicated to the dueling mechanics, since Duelland is an instance of a map and not a singular map the changes included some new instance mechanics and fixes too Duels are between any 2 parties or individuals, they are flexible. Participants are restored to full hp/mp and a clean status state. After the duel, they are restored to their original positions and to their original states Currently duels can be engaged with the /challenge chat command - either with name or by targeting someone Technically, each duel is added to the server data, i.e. parent.S - If there's a duel in parent.S.duels - the transporter NPC lets anyone join and spectate the duel, during the duel, the instance data, i.e. parent.I is populated, parent.I.A includes the challenger p...

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