- Steam App
- Astral Terra (266190)
- Event type
- patch note
- Published
- 7 December 2018 - 02:30:57 UTC
- Source
- steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10733918%2Fbdd2bc37dc76fd0d52632dde238208a98c1d650c.jpg Greetings friends! Small but important update today. I haven't been able to have water avoidance for mobs due to the procedural generation of our voxel terrain/water. I discovered a way to add it in recently, though it isn't perfect. Mobs will sometimes still wander through the water and sometimes get stuck. However, a new system is in place that allows the mobs to see the body of water and avoid it once they wander into the shore. It works most of the time and is a big improvement over not having water avoidance at all. I also did some optimizations and fixes, see the notes below. Patch Notes: 1.05 - Fixed issue that would cause an out of memory crash. - Reduced Terrain generation time and overhead. - Added obstacle avoidance for water. It's basic avoidance where they...