Working being done presently - — Tyrfing Cycle |Vanilla| Steam update #6298

Ive made some big changes to the game's level layout algorithms. The game has always used 'template' levels and adds obstacles and enemies in accordance...

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Tyrfing Cycle |Vanilla| (429430)
Event type
patch note
Published
29 June 2016 - 16:30:10 UTC
Source
steam_community_announcements
Ive made some big changes to the game's level layout algorithms. The game has always used 'template' levels and adds obstacles and enemies in accordance to a variety of different 'sub templates' However the old methods had room for error and this caused dead ends to occur, or players to have access to rooms they shouldnt. http://i.imgur.com/qIWHrie.png Dead ends, Routes that go no where and access to areas that should be inaccessible are fairly common in early roguelike designs. It is my responsibility to resolve these issues and over the past few months have taken the necessary steps. I couldnt have done it without you guys though. Make no mistake. The sheer number of possible configurations made it downright overwhelming for a group of 2 or 3 people to diagnose every issue... much less just one. @_@ http://i.imgur.com/fvSjDOu.png With the improvements made I can now do things the previ...

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