- Event type
- patch note
- Published
- 20 April 2015 - 08:43:20 UTC
- Source
- steam_community_announcements
This builds adds a massive new level to the campaign - the puzzles are not (yet) very hard, but the player is now left to his own devices in a large level, so it's a lot more open ended. There are three finishes to this level (only two currently reachable), and they are all important in the campaign, but they'll only make sense together in the story once the surrounding levels are added. There are LOTS of new improvements to this build, but I've been bad at updating my change.log properly, so this lists the major changes, but doesn't do it justice: 0.18.0, April 20th: - MAJOR: New campaign level - Village People - Fixed: A LOT of bugs and issues - Added: Chests - Added: Rats - Added: Iron signpost - Added: Setting images to signposts - Added: Doghouses - Added: Resting in houses for NPCs - Added: Roof spotlights - Added: Decoration lights - Massive load time optimizations - Cutscene Crea...