- Event type
- patch note
- Published
- 25 March 2016 - 07:58:33 UTC
- Source
- steam_community_announcements
* Ship encounters are now partially scaled to level rather than completely random. * Ally mechs are now stronger. * Players should no longer disappear while hunting space fish. * Space fish generation has been increased. * Higher chance at finding valuable loot on planets. * All quests will now spawn with equal weight. * Assassin guild counter should now work correctly. * Higher chance of unique armour during Collector guild missions. * Less chance to miss with ranged weapons. * Fixed infinte loop bug while using drones during space combat. * More minor bugfixes and balances ----------------------------------- If you enjoy our games, please consider voting for our latest one on Greenlight! We really appreciate every vote! http://steamcommunity.com/sharedfiles/filedetails/?id=651542337