- Event type
- patch note
- Published
- 5 October 2025 - 13:26:58 UTC
- Source
- steam_community_announcements
OverviewThis week I tested all weapons in the endgame environment, to balance for general viability. I also adjusted them such that I hope they all provide an interesting choice, and nothing too obviously good (although I'm sure there will be outliers to tweak). :)Overall, beta testing is going well. The campaign feels coherent, and there are a lot of options and possible playstyles. I'm liking the infinite stat shop offerings for mana (lets me buy progression with my excess mana).WeaponsSorted by intended base damage (as they stand now, changes are possible):Single-target firearms: the sniper rifle, rifle, and railgun. They all have magic damage abilities. The sniper rifle is ranged-only, and the highest damage. The rifle is a generalist all-range weapon, and the railgun is silent and can be used without breaking stealth.The missile launcher heavy weapon. It's ranged-only, with no magic...