- Event type
- patch note
- Published
- 17 June 2025 - 21:41:56 UTC
- Source
- steam_community_announcements
Content Changes:Moved magic bonuses from affinities to investiture, and halved the rate of accrual for most condition stats. Affinities are still important, since they're the proficiency stat for innate magical abilities, and they govern absorbing ambient mana. It should be harder, though, to stack condition boosts.Path credit shop listings are no longer generated; paths will only be sold for prestige. Note this halves the available level progression in the demo; if that becomes an issue, I can add more path levels for prestige.Innate Changes:Adjusted presentation of difficulty settings to be more intuitive (unlimited monster levels is now at high end of difficulty options).Added combat note on how power stats interact with damage.Added option to autosave on exit, if needed (default is still not to autosave).Capped usage exp tick magnitude to 10 times level. So, at level 2, you can at mo...