- Event type
- patch note
- Published
- 11 June 2025 - 21:23:30 UTC
- Source
- steam_community_announcements
Gameplay:Added three new combat NPCs to the demo: another Scrapper, an Investigator, and a Shielder.Added shielder food to the cafe (increases shield proficiency).Combat NPCs should no longer lose gear or mana on death. This is a quick fix to the problem of NPCs getting currency-locked to base, because they can't replace gear.Reduced the combat NPC death fatigue penalty from 25 to 10.Combat NPCs now reduce fatigue on base 2 per turn.Bugfixes:Consumable abilities should no longer be listed under player actions after a respawn without item protection.Tweaked DB loading again to eliminate another bug.Information:Added experimental font size setting in options. Note that anything beyond 10% larger than normal seems to cause text overruns (though 20% isn't too bad).Resource information now includes what base projects use the resource.Project pane now has filter tabs.Added some more notes on c...