- Event type
- patch note
- Published
- 4 May 2025 - 14:05:13 UTC
- Source
- steam_community_announcements
Ability Mechanics Additions and Changes A usage exp tick is now set to the value of the stat used. Usage exp now auto-applies to attributes and affinities that boost affected stats. Condition stat exp only occurs if conditions are successfully applied. Item equipment proficiencies gain usage exp if the item’s abilities or character stats are leveraged. Evasion, critical difficulty, camouflage, detection, stealth can now gain usage exp. Maximum mana, stamina, health, and power now gain usage exp if depleted in any way. Stamina, health, mana regen also gain usage exp for each regen tick. Ability classes are now divided into ability power and ability effect. Each class, in turn, defines standard stats for things like damage, heals, buffs, and debuffs, as well as close quarters, ranged, and AoE, and costs. So, Fire Magic might have high base damage and no AoE falloff, but low heals and buffs...