- Event type
- patch note
- Published
- 23 March 2025 - 14:55:40 UTC
- Source
- steam_community_announcements
Magic Additions and Changes The basic abilities for the nine magic types are now divided as follows: Touch (melee single-target) Bolt (ranged single-target) Wave (melee AoE) Blast (ranged AoE) Stats are modular. Touch is the most powerful, while range and AoE both reduce power somewhat. Cost follows the same pattern: touch is the cheapest, while range and AoE add cost. Cost also has type: ambient mana vs internal mana. Ambient mana has cooldowns, which also obey the AoE and range expense pattern. Abilities that cost internal mana do not have cooldowns. Each magic type now has its own bonuses: Fire has the most damage. It also gets a minor boost to condition damage and stack accrual. Its default damage condition is Burning, which does damage over time. Water has a minor pierce boost and a major boost to condition max duration and max stacks. Its default conditions are Frosted, which reduc...