Weekly Update — Distant Flux: System Initializing Steam update #646501

Item Shop The existence and level of items in the shop are now handled by events like research or faction level. So, if you wanted higher level heavy...

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Distant Flux: System Initializing (2898910)
Event type
patch note
Published
12 January 2025 - 14:59:03 UTC
Source
steam_community_announcements
Item Shop The existence and level of items in the shop are now handled by events like research or faction level. So, if you wanted higher level heavy armor in the shop, you might advance the heavy armor research. :) Quantity of shop item listings is handled three ways: The normal way is for the base to do crafting projects that increase supply. Supply is a rating that determines the quantity that can be purchased per turn by each member of the base. The base can also do all-turns supply, for things like permanent exp potions. You can only buy X of these over the course of a game. X is variable, however, depending on how many crafting projects for that item are completed. (I intend drops from monsters and their growths to provide the raw materials for crafting these permanent progression potions.) The System can offer infinite supply for premium currency (as opposed to standard base curre...

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