Spellbound Update #5 — Spellbound Steam update #64838

-Fixed a critical bug with the Oculus Rift which caused the display to go black in the prelude level. I'm really sorry about this one, I assumed that...

Steam App
Spellbound (463400)
Event type
patch note
Published
18 April 2017 - 05:48:24 UTC
Source
steam_community_announcements
-Fixed a critical bug with the Oculus Rift which caused the display to go black in the prelude level. I'm really sorry about this one, I assumed that everything was good to go on both hardware platforms when I could successfully play in editor on both rift and vive, and tested the final build with the vive, assuming it would be exactly the same on rift. I've since revised my QA process to be more rigorous to avoid future embarrassments. Fireball spell has been balanced out a bit. I felt it was too over powered and you could just nuke a large region by charging a fireball in both hands for 10 seconds. -Fireball cooldown has been decreased from 0.5s to 0.3s; You can throw them faster! -Fireball AOE has been decreased by 50%. -Fireball max charge has been increased from 10 seconds to 20 seconds, which means they get powerful slower. -Zombies can explode into gooey bits if you hit them with ...

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