- Event type
- patch note
- Published
- 23 February 2021 - 21:27:48 UTC
- Source
- steam_community_announcements
So this is it, the final Splatter patch. I already claimed this before, so better take it with a grain of salt. - Visible game area is limited to a useful range when playing on UHD resolution - Shadow flickering on UHD resolutions fixed by doubling rendertarget sizes again - Fixed rare rendering glitches due to incorrect state caching - Fixed rare colored rectangles after loading a savegame - Fixed rare colored rectangles after loading a savegame, #2 - Fixed deco objects sometimes being invisible after loading a savegame This patch caused a lot more trouble than I expected, but it also brought me to play the game in its entirety once again. And yeah, the story doesn't hold up well, it's pretty obvious even to me with a few years of distance. But there's so much cool stuff to do in this game... I'm still proud of it. ...