Patch notes - 1.0.7 — Spire of Ash Steam update #668741

Spire of Ash v1.0.7 — Patch Notes Combat & Balance - Reduced enemy damage scaling at higher key levels. Enemy damage curve has been softened above KL20...

Steam App
Spire of Ash (4450160)
Event type
patch note
Published
15 March 2026 - 09:29:39 UTC
Source
steam_community_announcements
Spire of Ash v1.0.7 — Patch Notes Combat & Balance - Reduced enemy damage scaling at higher key levels. Enemy damage curve has been softened above KL20 via a new post-ratchet dampener system, resulting in significantly less punishing incoming damage at high keys (e.g. KL100 enemy damage scalar reduced from 10.0 to 6.5). - Boss Rush baseline life multiplier reduced from 2.0x to 0.78x — bosses should now fall faster, improving the feel of Boss Rush runs. - Improved tank (Defensive hero) aggro and threat: - Defensive heroes now receive a permanent +35% threat floor (previously tapered to 0% by KL10, now tapers to +35% by KL40). - Damage-based threat multiplier for Defensive heroes massively increased (3x → 300x), making tanks virtually impossible to pull off. - Focus pressure defender threat boost raised from +40% to +55%. - Newly spawned enemies are immediately taunted onto the Defensive h...

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