- Steam App
- Din's Legacy (911550)
- Event type
- patch note
- Published
- 14 December 2018 - 20:52:42 UTC
- Source
- steam_community_announcements
Better Performance! This patch speeds up the game's frames per second, reduces hitches by precaching assets way better, and speeds up loading times. 0.817 change list: fixed long loading times on some maps (Doesn't Learn From Mistakes/Destro) moved ogg decoding to own thread (music and 2d sounds) - should be a bit faster and allows music to play during loading now static models (1 animation with 1 frame) always go down static vbo path (test went from 50.8 to 60.8 fps) now all dead monsters of the same type shares the same vbo (test went from 66.2 to 71.0 fps) fixed addObject in spawnAreaBlock to not reference modelResource so much less likely to pause waiting for resource to load fixed effects being generated in light and shadow mapping passes (speeds up test from 48 to 60 fps) no longer sort draw surfaces in normal draw and shadow mapping pass (already sorted in light pass) fixed explos...