Build 150 (Beta) — Mindustry Steam update #672451

The highlight of this build is the re-structuring of Serpulo sectors to align with their position in the tech tree. Instead of jumping to random...

Steam App
Mindustry (1127400)
Event type
patch note
Published
23 July 2025 - 17:46:49 UTC
Source
steam_community_announcements
The highlight of this build is the re-structuring of Serpulo sectors to align with their position in the tech tree. Instead of jumping to random positions all over the planet, you will be gradually expanding your territory, starting from Ground Zero. Any previous 'preset' sector saves should be migrated to their new positions on the map. I am aware that not everyone will agree with this change, but I firmly believe that it is necessary, for the following reasons: Placing sectors next to each other makes it far easier to see where the player should go next. Historically, some players have experienced difficulty figuring out where to go early on in their campaigns. Only being launch to adjacent preset sectors (as opposed to halfway across the planet) makes logical sense, and aligns them with the mechanics of procedurally generated sectors. Having most sectors close to each other makes it f...

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