- Event type
- patch note
- Published
- 23 June 2026 - 19:03:48 UTC
- Source
- steam_community_announcements
* Fixed the issue where the selected character could remain selected in the Hospital UI. * Added the ability to see the success chance when sending a spy. * Fixed an issue where an enemy found by a spy could not be found again after disappearing from the map. * Fixed an issue where attacks from an enemy family could still happen even after killing that family’s boss. * Fixed several map-related issues. * City colliders have been completely reworked. You should no longer hit invisible walls :) * Fixed missing translations for some expenses. * Added a success animation when a district is captured. * District capture battles have been reworked. Based on the district’s star level, enemies now arrive in 3 waves, with 4 enemies per wave, equipped with stronger weapons. * Once you capture all territories of a family and eliminate that family, their districts will no longer be attacked. * Added ...