- Event type
- patch note
- Published
- 28 January 2018 - 19:10:12 UTC
- Source
- steam_community_announcements
Hi guys, Squeezed in maintence session was sucessfull and with this patch the game will be much more stable and bug-free. Here's the changelog: - Rebuilt resource manager for thread safety. - Rebuilt engine object manager thread synchronisation cues. - Fixes and new cue order for terrain thread synchronisation. - Smaller memory imprint due to new texture memory manager. Memory imprint can actually decrease during gameplay as resources are being resorted and streamed further out. - Rebuilt animations mechanism (characters & animals) for smoothest possible animations and animation interpolations. - Tracked and fixed mysterious triangles flying temporarily over the world during movement. - New internal mesh manager, robust and properly handling mesh creation from different threads (building manager compiling and decompiling buildings from parts happened to not be entirely thread safe). - Pr...