v3.1 Beta Update 2 - Melee Rework — Zombie Panic! Source Steam update #696232

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F562405%2F9411ea57961581b75c6186bcac8942ff43c1eb63.jpg Happy New Year! As we promised...

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Zombie Panic! Source (17500)
Event type
patch note
Published
13 January 2019 - 23:19:10 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F562405%2F9411ea57961581b75c6186bcac8942ff43c1eb63.jpg Happy New Year! As we promised, our second beta update is focused more on melee adjustments and buffs on their damage and usage. We've made a significant change in their hit detection and how they actually work, hoping to minimize the "long arms" problem. We also have slightly increased their damage value on most of the melees and implemented a new feature giving a little damage boost when charging up (holding MOUSE2) a two-hand melee weapon (sledgehammer, chair, and shovel). We'll keep planning and working new ways to improve even further our melee weapons as overall for better dynamic combat against those nasty zombies. This requires you telling us if today's changes was a welcome addition or not, and what else could require our attention. Be sure to voice your concern...

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