Texture Optimization for Enemy Characters — Tower Knight Steam update #697037

Overview This update is a texture optimization that will make the game perform slightly better with larger waves. This is a small update that might...

Steam App
Tower Knight (2939570)
Event type
patch note
Published
27 June 2024 - 02:24:51 UTC
Source
steam_community_announcements
Overview This update is a texture optimization that will make the game perform slightly better with larger waves. This is a small update that might yield better performance for some users. I am also working on a more significant optimization right now, but that optimization is going to take a bit more time. Tech Details The optimization for 0.8.4 is very simple: disable "mipmaps" for enemy character images. The enemies in Tower Knight are just PNG images. Game engines (in this case, Godot) use mipmaps to store an image at different sizes, so that the best resolution is used when needed. Enabling mipmaps makes an image's imported size larger, which means when the game is displaying the image, more VRAM needs is used to display the images. This is a very minor improvement, but it should help a little bit. The more significant optimization that I am looking into is to somehow use just one i...

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