HOTFIX #2 — CODEX MORTIS Steam update #723831

Your reports from the battlefield have been heard. This hotfix tackles enemy spawning, boss phase transitions, and the JUGGERNAUT's catch-up logic...

Steam App
CODEX MORTIS (4084120)
Event type
patch note
Published
31 March 2026 - 12:29:25 UTC
Source
steam_community_announcements
Your reports from the battlefield have been heard. This hotfix tackles enemy spawning, boss phase transitions, and the JUGGERNAUT's catch-up logic. Here's what's changed:Enemy spawning now uses game-time instead of real-time timers, so spawns pause correctly when the game is paused.Stalker spawn: a 1.5-second telegraph now plays before the entity appears, giving you time to react instead of getting ambushed frame-one.Boss timers (charge and barrage) now initialize to current world time instead of zero, preventing immediate attacks at the start of an encounter.Phase transitions: cooldowns now properly reset when a satellite boss dies, so the next phase starts clean.Catch-up teleport: barrage telegraphs no longer block the JUGGERNAUT from teleporting to you. Teleport now triggers a siren warning and displays an exclamation indicator.Removed the charge timeout teleport - the JUGGERNAUT can ...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.