- Steam App
- First Cut: Samurai Duel (2193490)
- Event type
- patch note
- Published
- 14 January 2024 - 02:42:54 UTC
- Source
- steam_community_announcements
Beta 0.35 Gameplay Improvements & Changes: The game now saves mission progress to disk between screens instead of only when returning to menu. This will prevent progress from being lost if the game is suddenly closed. Re-wrote shove code to prioritize targets in order of distance so that the closest enemy will always get shoved when there are overlapping targets. A standing corpse that has been shoved or grabbed will now absorb attacks if it is hit, like a living character would. You can no longer be stumbled by a standing corpse unless it has actually been shoved. Redesigned the grab move to be visually consistent and have better collisions. It is now a little easier to cause friendly-fire by using enemies as shields. Characters can no longer block when being turned around by a grab.