Hotfix 2025-10-14 #2The terrain shader was also preemptively handling terrain splat maps. Since we don't use those in the demo we can just remove them...
Hotfix 2025-10-14 #2The terrain shader was also preemptively handling terrain splat maps. Since we don't use those in the demo we can just remove them resulting in meaningful performance improvements.Two lessons here:Don't do too much preemptive abstractionDon't learn how to write shaders in prod.