Godot 3.1 lands on Steam! — Godot Engine Steam update #7510

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12062267%2Fa3c2cd18a4d02f57dde365ce33feeb560053d1e6.png Godot 3.1-stable now on Steam's...

Steam App
Godot Engine (404790)
Event type
patch note
Published
16 March 2019 - 01:30:17 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12062267%2Fa3c2cd18a4d02f57dde365ce33feeb560053d1e6.png Godot 3.1-stable now on Steam's default branch As mentioned in the previous announcement, Godot 3.1 has been released! It's now landing on Steam too, sorry for the delay. Refer to the Release Notes for details on the many new features. You can also watch the new features trailer on the Store page. Important distribution change Until now, we were shipping both Godot 3.0.6 and 2.1.5 on Steam's default branch, as Godot 3.0 broke compatibility so we didn't want to disrupt the workflow of 2.1.x users. With the arrival of Godot 3.1, we're removing the old 2.1.5 version from the default branch, and 3.1 replaces the previous 3.0.6 version. If you need to keep using 2.1.5 or 3.0.6, please switch to the stable-2.1 and stable-3.0 branch respectively in Settings > Betas. Note that...

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