- Steam App
- Gravethorn (3567010)
- Event type
- patch note
- Published
- 17 June 2025 - 11:20:51 UTC
- Source
- steam_community_announcements
Mechanics & ControlsWall jump mechanics reworked. You no longer need to hold directional keys to stay on walls — the character automatically clings when facing the wall and will slowly slide down. Pressing left/right won’t drop you, so you can pick your jump direction safely. Press down to cancel cling.You can now jump during a dodge animation to cancel it. Previously, jump was disabled until the dodge animation (and some extra time) finished.Input queuing added for attacks, dodges, ranged attacks, and jumps. If your input happens while the character is in action, the system checks briefly and executes it as soon as possible.Jump queuing works even before landing — pressing jump slightly early will now trigger the jump after you hit the ground.UI, UX & AccessibilityCamera shake significantly reduced.Hit Flash whiteness reduced slightly. Both can be turned off entirely from Accessibility ...