- Steam App
- Godot Engine (404790)
- Event type
- patch note
- Published
- 19 November 2016 - 00:49:52 UTC
- Source
- steam_community_announcements
We're way into the development of the upcoming Godot 3.0 with its rewritten 2D and 3D renderer (check the blog for details), so it's time to release a maintenance version for the stable 2.1 branch. After 3 months of development, Godot 2.1.1 brings quite a fair share of bug fixes, enhancements and even new features to keep you waiting for Godot (unexpected!) 3.0! Highlights: Gamepad support for OSX! Generic AStar implementation - relatively fast and useful for situations where Navigation doesn't cut it More drag and drop possibilities (and fixes) from and to the SceneTree, Filesystem and Viewport. Try things, some intuitive actions should now be functional (e.g. dragging a scene from the Filesystem to the Viewport to instance it) OpenGL compatibility enhancements: improved compatibility with older OpenGL 2.1 drivers, and prevent crashing when OpenGL 2.1 is not supported Third party librar...